The further you stretch a rubber band, the harder it pulls. it's the same idea here. basically, the better you are doing at a game, the harder the game gets in order to continue to present a challenge. burnout 3 had an abusable and abusive ai at the same time. the ai cars would move at considerably faster speeds than their stats would allow. Is anybody else pissed off at how fast the computer catches up in burnout 3? it's not like taking out the computer even rewards you besides boost.. Burnout 3: takedown is a racing video game developed by criterion games and published by electronic arts.it is the third instalment in the burnout series, which is characterised by fast-paced arcade racing.a staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed..
I have read and watched reviews on this game, and how the rubber band is said to not be there or minimal, however, that is complete crap. should have figured this since criterion is notorious for this in their burnout series.. Burnout 3: takedown (xbox) yes, the rubber-band ai was annoying, but the level of depth, the tight controls, the great game modes (time trials, and especially battle mode) brought the game to. The mouthpiece of the gaming generation, the escapist aims to capture and celebrate the contemporary video gaming lifestyle and the diverse global video game culture by way of in-depth features.